About the Project

Purpose of this Project

The main purpose of this project was to conduct a research and development program for an immersive interactive and digital media (IDM) to support learning of Earth system science for Singapore’s secondary level Geography content. This project proposed to address important issues in the Earth Science education in three ways. First, misconceptions about our Earth are prevalent with students, teachers, and textbooks. This project explored such problems with Singapore teachers and students and how technology could support alternative ways of perceiving and understanding Earth’s processes. Second, this project attempted to develop, research, and implement a program that incorporates important design principles of learning, social interactions, and human-computer interactions. Third, this project explored how learners immerse themselves into such learning environment and deepen their understanding, how associated emotions affect learning in the prototyped environment, and how knowledge and activities in schools can be extended to informal settings in Singapore context.

This project used informant design process for the game
development, through which we developed our own ways o
working with students and teachers using various hands-on activities, and tested our prototypes with them. We
conducted five progressive design workshops over the course of two years, whose distinctive characteristics were influenced not only by the stages of our development but also by the interactions with and the ideas of students and teachers. This progressive approach for informant design workshops could be an important framework for future IDM development efforts. Using the game and the hands-on activities we developed, we redesigned the whole secondary 1 geography curriculum with teachers of two partnering schools.
Students found Jello activity (adopted from one of the workshops) and VAD game most engaging for them, and one NA class from a secondary school performed significant better than another NA class in the school. One of the schools is extending the participation to the whole level and individual teachers are exploiting some aspects of our approach to their lessons (other subject or other level). We have also observed that students and teacher gradually developed a culture of epistemic community that takes responsibilities for each other’s knowledge advancement. This report summarizes the processes and findings of the design workshops and the school enactments.

Our Approach

Our approach to the learning design is to:-

  1. Bring expertise from three main areas (Learning, Technology, and Art)

  2. Build common understanding, and make design decisions together
  3. Empower learners and teachers to provide their expertise in all three areas


More Information
For more information on the project, you may contact Dr. Beaumie Kim (beaumie.kim [at] nie.edu.sg) who is the principle investigator of this project

We have also produced two resource booklets that educators and researchers may use to find out more about our project. You can find the links to the resources below